Uncharted’s Ludonarrative Dissonance Is Never Fully Going Away …

For years now, games have been slowly betting more heavily on creating believable and engaging storylines with interesting and memorable characters.

While the gamble is definitely paying off for the most part, there is one negative aspect and that is the ludonarrative dissonance between the story, where playable characters are often portrayed as heroes of sorts, and the actual gameplay where they kill off a ton of enemies – including humans, generally.

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One of the games where this contrast is more evident perhaps is Naughty Dog’s Uncharted series, particularly due to protagonist Nathan Drake being a thoroughly likable character. Is this issue ever solvable, though? Here’s what Co-Writer Josh Scherr told Metro GameCentral in an interview at E3 2017.

The answer to that question is

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